Here are some screenshots of my point-and-click text adventure. These screenshots are only meant to demonstrate the user interface. The story is at a very rudimentary stage, so please don’t judge the game based on the fragments of text you can see here.
First of all, I will demonstrate a simple interaction between the player and an object in the game. We find ourselves in a room, and we can see a red book. Because we can interact with the red book, it is shown as a hyperlink:
We want to pick the red book up, so we click on the hyperlink. This opens a context menu:
We select the first option, and the book is moved into the inventory:
I’m hoping that this style of interaction will allow the story to flow without distractions:
By interacting with the game using hyperlinks, you can see all the possibilities. You can therefore stay immersed in the game, trying to solve the puzzles rather than struggling with the user interface.
One disadvantage of my GUI is that certain types of puzzle can no longer be implemented. If a lamp’s context menu offered ‘Rub Lamp’ it would be a complete giveaway! However, as the graphical point-and-click games have shown, it is possible to implement good puzzles even when all the options are placed in front of the player.